DODGE THE TRAPS
Spikes, lasers, fake floors and everything designed to make you flinch.
COMING SOON ↗
Navigate deadly obstacle courses, uncover hidden paths, survive ridiculous traps and discover what happened after waking up inside a mysterious laboratory.
One finger. Sixty levels. An alarming number of things you probably shouldn’t touch.
Spikes, lasers, fake floors and everything designed to make you flinch.
Some floors lie. Some paths disappear. Curiosity is occasionally rewarded.
Timing matters. Recharge wisely and survive the parts you absolutely touched.
Make progress before the room finds a new and creative way to reset it.
Something happened here. The paperwork is weirdly unwilling to explain it.
When the developer goes live on Twitch, the broadcast player appears here. Offline, it’s just you and the void.
60 levels of increasingly questionable decisions.
From cold laboratory floors to jungle ruins. Every world has its own way of saying “oops.”
Six playable characters. Same questionable odds. Official character details are on their way.

Level-headed and suspiciously well dressed for a lab accident. Believes every trap deserves a second chance to be avoided.
You bring the ideas. We attempt to put selected ones into OIHIA! during the same day’s live development session.
Perfect. Pitch a trap, secret, level, character or mechanic. We might try to build selected suggestions live.
Build notes, launch details and the things we changed five minutes after saying they were final.
Fifteen classified files recovered from the facility. Open them in order — or live dangerously and skip ahead.
A peek at the workbench. No imaginary dates, no promises carved in stone.
OIHIA! launches with 60 levels across four worlds.
New challenges, additional content and continued platform expansion.
Extending to iOS platforms.
A procedurally generated mode built to keep the traps moving.
Expansion beyond the initial campaign.
The Lab, Castle, Lava World and Jungle.
Push for a personal best and break the run again.
Stuff people will probably ask before touching the thing we told them not to touch.
Oops I Hit It Again! is a top-down finger-sliding survival game built around movement, traps, checkpoints, hidden paths and story discovery.
Android is the first launch target, with iOS support planned as the project expands.
The current launch scope is 60 levels across four worlds.
Yes. The live-development concept is built around selected community ideas being attempted during development sessions.
It is a live look at building, tuning and occasionally regretting new game ideas.
That is the plan. The roadmap leaves room for new levels, modes and platform releases.
Probably. The website has a sticker and everything.